| |
New
Media, Old Art Forms:
Art in the Age of Digital Reproduction
- Technotopias:
Texts, Identities, and Technological Cultures
- Department
of English Studies, University of Strathclyde
- International
Conference, Glasgow, Scotland, July
10, 2002
Abstract
As studio artists
begin working with new media, tension builds between the method of production
and studio art traditionsfostered by academia and maintained through
the norms of exhibition. In many cases, the artists use of new media
functions primarily as a production tool in the service of creating art
that maintains the exhibition quality of previously defined art media
categories: photography, printmaking, drawing, etc. This work has often
been labeled computer graphic or computer art,
which merely serves to separate the method of production from the media
of the work and does little to put new media into a historical or traditional
studio art context.
Using Walter Benjamins
essay "The Work of Art in the Age of Mechanical Reproduction" as a
foundation,
this paper considers the work of art in the age of digital reproduction,
arguing that digital production is no more relevant to traditional
studio
art categories where exhibition quality is privileged than non-digital
production methods. Further, this paper considers artwork experienced
on a computer monitor rather than in traditional exhibition, and claims
that such work does not necessarily constitute a digital art
experience. Finally, this paper focuses on interactivity as the primary
signifier of what constitutes digital art and considers how digital
reproduction
may change both the structure and nature of art.
Introduction
As studio artists
begin working with new digital media, tension builds between the method
of production and studio art traditionsfostered by academia and
maintained through the norms of exhibition.
Studio art has traditionally
been taught experientially with student/apprentice learning from the teacher/master,
a model that has deep historical roots, creating an environment in which
resistance to high tech production tools mirrors generational resistance
to technology in the culture at-large. That is, as younger generations
experience technology in ways not possible for previous generations, discontinuity
in expectations about technology between generations occurs. Technological
solutions are normalized for younger generations who have grown up programming
VCRs, using ATMs, and accessing the Internet. In the art studio, however,
the historical traditions that preference painting and drawing over printmaking
and photography also preference older, more traditional tools over technological
tools, and such preferences are maintained through the apprentice/master
model where authority resides with those less technologically experienced.
Next
|